Sound Effect Sourcing
Adobe Audition Sound Library (12,000+ Free Effects)
Access
- No Subscription Required: Available to everyone
- Quality: Broadcast-quality, fully uncompressed
- Access: Via Adobe Audition or Premiere Pro
- License: Royalty-free
Categories
Available sound effects:
├─ Ambience (nature, city, crowds)
├─ Animals (birds, dogs, wildlife)
├─ Crashes (glass, metal, impacts)
├─ Drones (atmospheric, industrial)
├─ Fires & Explosions
├─ Foley (movement, cloth, objects)
├─ Footsteps (surfaces, paces)
├─ Impacts (punches, hits, falls)
├─ Interfaces (buttons, beeps, UI)
├─ Machines (engines, tools, tech)
├─ Nature (weather, water, wind)
├─ Transportation (cars, trains, planes)
└─ Voices (crowd reactions, shouts)
Download
Adobe Audition → Effects → Sound Effects
Browse by category
Preview in application
Download individual or bulk
Freesound (Community Library)
Overview
- Size: Vast library of user-contributed sounds
- License: Mostly Creative Commons
- Quality: Variable (check ratings)
- Attribution: Check each sound's license
License Types
CC0 (Public Domain):
- No attribution required
- Use freely
CC BY (Attribution):
- Credit required
- "Sound by [author] from Freesound.org"
CC BY-NC (Attribution-NonCommercial):
- Credit required
- Non-commercial use only
Search Best Practices
# Use specific terms
"wooden door creak slow" (better)
vs "door sound" (too broad)
# Filter by:
- License type (CC0 for easiest use)
- Duration
- Sample rate
- File type (WAV preferred)
# Check:
- Preview before download
- Read description
- Verify license
ElevenLabs Text-to-Sound-Effects
API Generation
await mcp__elevenlabs__text_to_sound_effects({
text: "Heavy wooden door creaking open slowly",
duration_seconds: 3,
loop: false,
output_format: "mp3_44100_128"
})
Effective Prompts
# Be specific and descriptive
GOOD: "Footsteps on gravel path, slow pace, approaching from distance"
BAD: "walking sound"
GOOD: "Old typewriter keys clacking rhythmically with carriage return"
BAD: "typing"
GOOD: "Thunder crash followed by rain gradually increasing"
BAD: "storm"
GOOD: "Coffee machine brewing with steam hissing and dripping"
BAD: "coffee sound"
Duration Guidelines
Short SFX: 0.5-2 seconds (impacts, clicks)
Medium SFX: 2-5 seconds (actions, movements)
Loop-able: 3-5 seconds (ambience, backgrounds)
Maximum: 5 seconds
Sound Library Organization
File Naming Convention
[Category]_[Description]_[Variation].wav
Examples:
SFX_DoorCreak_Wood_Slow_01.wav
AMB_CoffeeShop_Busy_Morning_02.wav
FOLEY_Footsteps_Gravel_Walk_Fast_03.wav
IMPACT_Glass_Break_Small_01.wav
Directory Structure
sound-library/
├─ ambience/
│ ├─ indoor/
│ ├─ outdoor/
│ └─ nature/
├─ foley/
│ ├─ footsteps/
│ ├─ movement/
│ └─ objects/
├─ impacts/
├─ interfaces/
└─ voices/
Layering Sounds
Base Layer: "Rain on window, medium"
Mid Layer: "Distant thunder rumbles"
Detail Layer: "Occasional wind gust"
Result: Rich, immersive rainy atmosphere
Resources
- Adobe Audition: audition.adobe.com/sounds
- Freesound: freesound.org
- ElevenLabs SFX: elevenlabs.io/sound-effects
- BBC Sound Effects: bbcsfx.acropolis.org.uk