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Creative director for educational video content. Generates scene-by-scene narrative direction specifying character actions, emotions, visual metaphors, and storytelling flow without technical implementation details.

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SKILL.md

name video-director
description Creative director for educational video content. Generates scene-by-scene narrative direction specifying character actions, emotions, visual metaphors, and storytelling flow without technical implementation details.

Video Director

This skill provides direction guidelines for creating consistent, high-quality video content. Load the relevant reference files based on what needs to be directed. **IMPORTANT:** All visual assets in scenes are created using React icons from icon libraries. **Direct accordingly:** - Direct visuals using recognizable objects that likely have icon representations - Prefer simple, icon-friendly visual elements - Avoid overly complex custom illustrations > **IMPORTANT - Design Philosophy:** > These primitive shape characters (think Hey Duggee, Dumb Ways to Die) are the **ONLY** character style allowed. > Do NOT design complex multi-part characters, realistic characters, or detailed illustrations. > Keep it simple: single geometric body shape with an expressive face. **Structure:** - Body = ONE geometric shape (this IS the head+torso, no separate head) - Single body shape only **Face:** - White circular eyes with black pupils - Colored circular cheeks - Simple curved mouth - All facial features stay inside the body shape | ✅ ALLOWED | ❌ NOT ALLOWED | |-----------|----------------| | Any geometric body shape | New body parts (tails, wings, arms, legs) | | Any color combination | Breaking/detaching body parts | | Facial expressions with animations | - | When a character needs to interact with or "hold" an object: - Place the object on the **right side** of the character - The object does NOT need to touch the character's body - Characters do not literally hold objects (no arms/legs to hold with) - Simply position the object near the character to show association

Non-Human Characters (robots, animals, creatures):

  • Structure can be adapted
  • Must keep the same cute aesthetic
  • Same face style applies (white eyes, black pupils, colored cheeks)
  • Still use simple geometric shapes as base

Personified Objects (objects given personality, not actual characters):

  • Keep the object's original form/shape
  • ONLY add eyes and expressions
  • Add whatever facial expressions are needed (eyes, cheeks, mouth)
  • Do NOT restructure the object into a character body
  • The object itself IS the body
- **Colors are NOT specified by the director** - they come from the designer - Focus on character actions, emotions, and what they represent - Describe character purpose and context, not visual appearance details