| name | frontend-lottie |
| description | Decorative JSON animations for UI feedback and polish. Use for loading spinners, success/error checkmarks, empty state illustrations, animated icons. Just plays and loops - no interactivity. For reactive/stateful animations use Rive instead. Lightweight and SSR-compatible. |
| allowed-tools | Read, Edit, Write, Bash (*) |
Lottie
Lightweight vector animations. Just plays and loops — no complex logic.
When to Use
- Loading spinners
- Success/error checkmarks
- Empty state illustrations
- Decorative micro-animations
- Animated icons
When NOT to Use
- Animation reacts to input → Rive
- Multiple states/transitions → Rive
- Complex interactivity → Rive
Process
FIND → ADD → INTEGRATE
- Find animation: https://lottiefiles.com
- Download .lottie or .json
- Place in
public/animations/ - Use component
Quick Start
npm install @lottiefiles/dotlottie-react
import { DotLottieReact } from '@lottiefiles/dotlottie-react';
// Simple autoplay
<DotLottieReact
src="/animations/loading.lottie"
autoplay
loop
style={{ width: 200, height: 200 }}
/>
Common Patterns
// Loading spinner
<DotLottieReact src="/spinner.lottie" autoplay loop style={{ width: 48 }} />
// Success feedback (plays once)
<DotLottieReact src="/success.lottie" autoplay loop={false} />
// Empty state
<div className="flex flex-col items-center py-16">
<DotLottieReact src="/empty.lottie" autoplay loop style={{ width: 200 }} />
<h3>No results found</h3>
</div>
// Loading button
{isLoading ? (
<DotLottieReact src="/button-loader.lottie" autoplay loop style={{ width: 24 }} />
) : (
"Submit"
)}
Decision: Lottie vs Rive
| Animation Type | Use |
|---|---|
| Just plays/loops | Lottie ✓ |
| Reacts to hover/click | Rive |
| State machine | Rive |
| Data-driven | Rive |
| Simple loader | Lottie ✓ |
Finding Animations
LottieFiles: https://lottiefiles.com/free-animations
Lordicon: https://lordicon.com (animated icons)
useAnimations: https://useanimations.com (micro-interactions)
Playback Control
'use client'
import { useState, useCallback } from 'react'
import { DotLottieReact, DotLottie } from '@lottiefiles/dotlottie-react'
function ControlledLottie() {
const [dotLottie, setDotLottie] = useState<DotLottie | null>(null)
return (
<div
onMouseEnter={() => dotLottie?.play()}
onMouseLeave={() => dotLottie?.pause()}
>
<DotLottieReact
src="/animation.lottie"
loop
dotLottieRefCallback={setDotLottie}
/>
</div>
)
}
// Methods: play(), pause(), stop(), setSpeed(n), goToAndPlay(frame)
SSR & Hydration
// Always 'use client'
'use client'
// Dynamic import
const DotLottieReact = dynamic(
() => import('@lottiefiles/dotlottie-react').then(m => m.DotLottieReact),
{ ssr: false }
)
// Or mounted check
const [mounted, setMounted] = useState(false)
useEffect(() => setMounted(true), [])
if (!mounted) return <Skeleton />
Performance
// Pause when not visible
import { useInView } from 'react-intersection-observer'
const { ref, inView } = useInView({ threshold: 0.1 })
useEffect(() => {
inView ? dotLottie?.play() : dotLottie?.pause()
}, [inView, dotLottie])
File Structure
public/animations/
loaders/spinner.lottie
feedback/success.lottie, error.lottie
empty-states/no-data.lottie
illustrations/hero.lottie
Troubleshooting
"Animation not loading":
→ Check file path in public/
→ Verify .lottie or .json extension
"Animation not playing":
→ Add autoplay={true}
→ Add loop={true}
"Hydration mismatch":
→ Add 'use client'
→ Use dynamic(() => ..., { ssr: false })
"Too fast/slow":
→ speed={0.5} for slower
→ speed={2} for faster
References
- patterns.md — Controlled playback, events, visibility pause, hover/click triggers
External Resources
- https://lottiefiles.com/free-animations — Free animations
- https://useanimations.com — Micro-interactions
- https://lordicon.com — Animated icons
- For latest API → use context7 skill