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wev-verification

@plurigrid/asi
0
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WEV Verification Skill

Install Skill

1Download skill
2Enable skills in Claude

Open claude.ai/settings/capabilities and find the "Skills" section

3Upload to Claude

Click "Upload skill" and select the downloaded ZIP file

Note: Please verify skill by going through its instructions before using it.

SKILL.md

name wev-verification
description WEV Verification Skill
version 1.0.0

WEV Verification Skill

Trit: -1 (MINUS - Validator) GF(3) Triad: wev-verification (-1) ⊗ world-hopping (0) ⊗ alife (+1) = 0

Overview

World Extractable Value (WEV) verification connecting:

  • Quadrant Chart (Colorable × Derangeable)
  • Proof-of-Frog consensus
  • Learning Agent reafference loops
  • GF(3) conservation

WEV Formula

WEV = Σ(coordinated outcomes) - Σ(coordination costs)

Legacy:  WEV = V - 0.5V - costs = 0.4V
GF(3):   WEV = V + 0.1V - 0.01 = 1.09V
Advantage: 2.7x

Quadrant Classification

Quadrant Colorable Derangeable Examples
Q1 (OPTIMAL) PR#18, Knight Tour
Q2 Identity morphisms
Q3 (WORST) Deadlock states
Q4 Phase transitions

Learning Agent Architecture

┌─────────────────────────────────────────┐
│          Reafference Loop               │
├─────────────────────────────────────────┤
│ 1. Predict (Efference Copy)             │
│ 2. Execute (Action)                     │
│ 3. Observe (Sensation)                  │
│ 4. Match? (Validate)                    │
│ 5. Update Model (Learn)                 │
└─────────────────────────────────────────┘

Usage

using .WEVVerification

# Quadrant verification
items = [
    ("PR#18", 0.85, 0.90),
    ("Knight Tour", 0.75, 0.85),
    ("Deadlock", 0.15, 0.15),
]
verify_quadrant(items)

# WEV comparison
comparison = compare_wev_legacy_vs_gf3(100.0)
println("Advantage: ", comparison.advantage)

# Learning agents
alice = LearningAgent(:alice, Int8(-1))
arbiter = LearningAgent(:arbiter, Int8(0))
bob = LearningAgent(:bob, Int8(1))

# Reafference loop
reafference_loop!(alice, action, world_state)

# Frog status
frog_status([alice, arbiter, bob])

Neighbors

High Affinity

  • world-hopping (0): Cross-world navigation
  • alife (+1): Emergent behavior
  • cybernetic-immune (-1): Self/Non-Self

Example Triad

skills: [wev-verification, world-hopping, alife]
sum: (-1) + (0) + (+1) = 0 ✓ CONSERVED

References

  • Block Science KOI
  • von Holst (1950) - Reafference principle
  • Powers (1973) - Perceptual Control Theory

Scientific Skill Interleaving

This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:

Graph Theory

  • networkx [○] via bicomodule
    • Universal graph hub

Bibliography References

  • category-theory: 139 citations in bib.duckdb

Cat# Integration

This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:

Trit: 0 (ERGODIC)
Home: Prof
Poly Op: ⊗
Kan Role: Adj
Color: #26D826

GF(3) Naturality

The skill participates in triads satisfying:

(-1) + (0) + (+1) ≡ 0 (mod 3)

This ensures compositional coherence in the Cat# equipment structure.