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This skill should be used when the GM needs to roll dice or when the user asks to "roll dice", "make a dice roll", "roll for initiative", "roll a skill check", "roll damage", or needs to resolve RPG mechanics with random dice outcomes. Provides deterministic dice rolling for tabletop RPG adventures.

Install Skill

1Download skill
2Enable skills in Claude

Open claude.ai/settings/capabilities and find the "Skills" section

3Upload to Claude

Click "Upload skill" and select the downloaded ZIP file

Note: Please verify skill by going through its instructions before using it.

SKILL.md

name dice-roller
description This skill should be used when the GM needs to roll dice or when the user asks to "roll dice", "make a dice roll", "roll for initiative", "roll a skill check", "roll damage", or needs to resolve RPG mechanics with random dice outcomes. Provides deterministic dice rolling for tabletop RPG adventures.

Dice Roller Skill

Provides a bash script for rolling dice in RPG adventures with JSON output for programmatic use.

How to Roll Dice

Execute the dice roller script with a dice expression:

bash "${CLAUDE_PLUGIN_ROOT}/skills/dice-roller/scripts/roll.sh" "2d6+3"

The script is bundled with this skill and executes from the plugin directory.

Supported Expressions

Expression Meaning
1d20 Roll one 20-sided die
2d6 Roll two 6-sided dice, sum them
1d20+5 Roll d20, add 5
3d8-2 Roll 3d8, subtract 2
4dF Roll 4 Fudge dice (-1, 0, +1 each)
d100 Roll percentile (1-100)

Output Format

The script outputs JSON with individual rolls and computed total:

{
  "expression": "2d6+3",
  "rolls": [4, 2],
  "modifier": 3,
  "total": 9
}

When to Roll

For adventures with RPG rules (indicated by System.md), use dice rolls for:

  1. Skill Checks: Roll per system rules, compare to difficulty threshold
  2. Attack Rolls: Roll to hit, then roll damage if successful
  3. Saving Throws: Roll to resist effects or avoid hazards
  4. Initiative: Roll to determine turn order in combat

Example Usage

Skill Check (d20 system):

bash "${CLAUDE_PLUGIN_ROOT}/skills/dice-roller/scripts/roll.sh" "1d20+5"
# Output: {"expression": "1d20+5", "rolls": [14], "modifier": 5, "total": 19}

Narrate the outcome based on the result vs the difficulty class.

Damage Roll:

bash "${CLAUDE_PLUGIN_ROOT}/skills/dice-roller/scripts/roll.sh" "2d6+3"
# Output: {"expression": "2d6+3", "rolls": [5, 4], "modifier": 3, "total": 12}

Describe the impact narratively - "Your sword bites deep, dealing 12 damage."

Best Practices

  • Always narrate outcomes - players see the story, not raw numbers
  • Parse the JSON output to extract the total for mechanical comparisons
  • Include context in narration (what was rolled, why it matters)
  • For hidden rolls (GM secrets), execute silently and narrate only the outcome