| name | using-ux-designer |
| description | Route to the right UX skill based on your task and platform context |
| mode | true |
Using UX Designer
Overview
This meta-skill routes you to the right UX design skills based on your situation. Load this skill when you need UX expertise but aren't sure which specific skill to use.
Core Principle: Different UX tasks require different skills. Match your situation to the appropriate skill, load only what you need.
When to Use
Load this skill when:
- Starting any UX/UI design task
- User mentions: "design", "UX", "UI", "interface", "user experience", "layout", "navigation"
- You need to critique or review a design
- You need to create a new interface or feature
- User asks about UX principles or concepts
Don't use for: Backend logic, database design, pure technical implementation without UX implications
Routing by Situation
Learning & Explanation
Symptoms: "What is...", "Explain...", "Teach me about...", "How does X work in UX?"
Route to: lyra/ux-designer/ux-fundamentals
Examples:
- "What is information architecture?" → ux-fundamentals
- "Explain visual hierarchy" → ux-fundamentals
- "How do I think about accessibility?" → ux-fundamentals
Design Critique & Review
Symptoms: "Review this design", "Critique this interface", "Is this usable?", "Does this follow best practices?"
Route to: Relevant competency skills based on critique focus
General Review (no specific focus):
lyra/ux-designer/visual-design-foundations(visual hierarchy, color, typography)lyra/ux-designer/information-architecture(content organization, navigation)lyra/ux-designer/accessibility-and-inclusive-design(WCAG, inclusive design)
Specific Focus:
- Visual issues (color, contrast, hierarchy) →
visual-design-foundations - Navigation/findability issues →
information-architecture - Interaction feedback, touch targets →
interaction-design-patterns - Accessibility concerns →
accessibility-and-inclusive-design
Add platform extension if design is platform-specific:
- Mobile app → Add
mobile-design-patterns - Web dashboard → Add
web-application-design - Desktop software → Add
desktop-software-design - Game interface → Add
game-ui-design
New Interface Design
Symptoms: "Design a...", "Create interface for...", "Build a [feature] screen"
Route to: Competency skills + platform extension
Standard Web/Mobile Feature:
lyra/ux-designer/visual-design-foundations(layout, hierarchy, color)lyra/ux-designer/interaction-design-patterns(buttons, feedback, states)- Platform-specific:
- Mobile →
mobile-design-patterns - Web app →
web-application-design
- Mobile →
Complex Navigation/IA:
lyra/ux-designer/information-architecture(content structure, nav systems)lyra/ux-designer/visual-design-foundations(visual hierarchy)- Platform extension as needed
Research Phase (early discovery):
lyra/ux-designer/user-research-and-validation(understand users first)- Then return to design skills once research complete
Specific UX Domains
Visual Design Issues
Symptoms: "Colors don't work", "Typography feels off", "Hierarchy unclear", "Layout cramped"
Route to: lyra/ux-designer/visual-design-foundations
Add: accessibility-and-inclusive-design if contrast/readability concerns
Navigation & Findability
Symptoms: "Users can't find features", "Navigation confusing", "Menu structure", "Content organization"
Route to: lyra/ux-designer/information-architecture
Add: Platform extension for platform-specific nav patterns
Interaction & Feedback
Symptoms: "Button states unclear", "No loading feedback", "Micro-interactions", "Touch targets too small"
Route to: lyra/ux-designer/interaction-design-patterns
Add: Platform extension for platform-specific interaction conventions
Accessibility & Inclusion
Symptoms: "WCAG compliance", "Accessibility audit", "Colorblind-safe", "Keyboard navigation", "Screen reader"
Route to: lyra/ux-designer/accessibility-and-inclusive-design
Note: This skill should be referenced by all other design decisions (accessibility is universal)
User Research & Validation
Symptoms: "Understand users", "User interviews", "Usability testing", "Mental models", "Journey mapping"
Route to: lyra/ux-designer/user-research-and-validation
Add: Other skills once research informs design direction
Platform-Specific Routing
Mobile (iOS/Android)
Symptoms: "Mobile app", "iOS", "Android", "Touch interface", "Phone", "Tablet"
Route to:
- Core competency skills (visual, IA, interaction) as needed
- Always add:
lyra/ux-designer/mobile-design-patterns
Mobile-Specific Concerns:
- Touch targets (44x44pt iOS, 48x48dp Android)
- Gestures (swipe, pinch, long-press)
- Platform conventions (iOS HIG vs Material Design)
- One-handed use, thumb zones
Web Applications
Symptoms: "Web app", "Dashboard", "SaaS", "Data visualization", "Admin panel", "Responsive design"
Route to:
- Core competency skills as needed
- Always add:
lyra/ux-designer/web-application-design
Web-Specific Concerns:
- Responsive breakpoints
- Complex data display (tables, charts)
- Keyboard shortcuts, power-user workflows
- Multi-tasking (tabs, split views)
Desktop Software
Symptoms: "Desktop app", "Electron", "Native application", "Multi-window", "Keyboard shortcuts"
Route to:
- Core competency skills as needed
- Always add:
lyra/ux-designer/desktop-software-design
Desktop-Specific Concerns:
- Window management (multi-window, panels)
- Keyboard-first workflows
- Workspace customization
- Power-user features (preferences, scripting)
Game UI
Symptoms: "Game", "HUD", "Menu system", "Game interface", "In-game UI", "Player experience"
Route to:
- Core competency skills as needed
- Always add:
lyra/ux-designer/game-ui-design
Game-Specific Concerns:
- Visibility vs immersion (diegetic UI)
- Controller/gamepad navigation
- Readability during action
- Performance impact (frame rate)
Multi-Skill Scenarios
Complete Feature Design (Mobile Login)
Load in order:
visual-design-foundations(layout, button hierarchy)interaction-design-patterns(form feedback, button states)accessibility-and-inclusive-design(form labels, contrast)mobile-design-patterns(touch targets, platform conventions)
Dashboard Redesign (Web)
Load in order:
information-architecture(organize data, navigation)visual-design-foundations(hierarchy, chart design)web-application-design(responsive, data display patterns)accessibility-and-inclusive-design(data table accessibility)
Game HUD Evaluation
Load in order:
visual-design-foundations(readability, contrast)game-ui-design(immersion, performance, input method)accessibility-and-inclusive-design(colorblind-safe indicators)
Cross-Faction Integration
Lyra + Muna (Technical Writer)
When designing documentation UX:
lyra/ux-designer/information-architecture(organize docs)muna/technical-writer/documentation-structure(content structure)muna/technical-writer/clarity-and-style(microcopy, UI text)
Example: "Design documentation site navigation" → Load IA + documentation-structure
Lyra + Ordis (Security Architect)
When designing secure interfaces:
lyra/ux-designer/visual-design-foundations(secure feedback, error states)ordis/security-architect/threat-modeling(authentication UX threats)
Example: "Design login with MFA" → Load interaction-patterns + threat-modeling
Decision Tree
User Request
|
├─ "What is...?" / "Explain..." → ux-fundamentals
|
├─ "Review this design"
| ├─ General → visual-design + IA + accessibility
| └─ Specific concern → Relevant competency skill
| └─ Add platform extension if platform-specific
|
├─ "Design a [feature]"
| ├─ Research phase? → user-research-and-validation first
| └─ Design phase
| ├─ Identify competencies needed (visual, IA, interaction)
| ├─ Detect platform (mobile, web, desktop, game)
| └─ Load competency + platform extension
|
└─ Specific domain
├─ Visual → visual-design-foundations
├─ Navigation → information-architecture
├─ Interaction → interaction-design-patterns
├─ Accessibility → accessibility-and-inclusive-design
└─ Research → user-research-and-validation
Common Patterns
Pattern 1: "I need general UX advice"
Load: ux-fundamentals (teaches principles)
Pattern 2: "Critique my [platform] design"
Load: visual-design + IA + accessibility + [platform-extension]
Pattern 3: "Design [feature] for [platform]"
Load: Relevant competencies + [platform-extension]
Pattern 4: "Is this accessible?"
Load: accessibility-and-inclusive-design (primary)
Reference: visual-design (contrast), interaction-design (keyboard nav)
Pattern 5: "How do users navigate this?"
Load: information-architecture (primary)
Add: user-research-and-validation (if testing/validation needed)
Benefits of Routing
Focused expertise: Load only what's needed for the task Clear boundaries: Each skill has distinct responsibility Composable: Combine skills for complex scenarios Efficient: Avoid loading all 11 skills at once Explicit: User sees which skills are active
Related Skills
All Lyra UX Designer skills:
lyra/ux-designer/ux-fundamentals- Teaching and principleslyra/ux-designer/visual-design-foundations- Color, typography, hierarchylyra/ux-designer/information-architecture- Navigation, content organizationlyra/ux-designer/interaction-design-patterns- Feedback, micro-interactionslyra/ux-designer/accessibility-and-inclusive-design- Inclusive design, WCAGlyra/ux-designer/user-research-and-validation- Research methods, testinglyra/ux-designer/mobile-design-patterns- iOS/Android patternslyra/ux-designer/web-application-design- Web app patternslyra/ux-designer/desktop-software-design- Desktop app patternslyra/ux-designer/game-ui-design- Game interface patterns
Cross-faction:
muna/technical-writer/*- Documentation UX and microcopyordis/security-architect/*- Security-aware interface design