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shareplay-developer

@tomkrikorian/visionOSAgents
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Build, integrate, and troubleshoot SharePlay GroupActivities features, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and visionOS spatial coordination. Use when implementing or debugging SharePlay experiences across Apple platforms, especially visionOS.

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SKILL.md

name shareplay-developer
description Build, integrate, and troubleshoot SharePlay GroupActivities features, including GroupActivity definitions, activation flows, GroupSession lifecycle, messaging and journals, ShareLink and SharePlay UI surfaces, and visionOS spatial coordination. Use when implementing or debugging SharePlay experiences across Apple platforms, especially visionOS.

SharePlay Dev (GroupActivities)

Overview

Use this skill to implement and debug SharePlay experiences with the GroupActivities framework, from activity definition through session lifecycle, state sync, and visionOS spatial coordination.

Quick start workflow

  1. Add the Group Activities capability and com.apple.developer.group-session entitlement in Xcode.
  2. Define a GroupActivity type per experience and keep its data minimal and Codable.
  3. Provide GroupActivityMetadata with a clear title, type, and fallback URL.
  4. Check GroupStateObserver.isEligibleForGroupSession and activate or present SharePlay UI.
  5. Listen for sessions with for await session in Activity.sessions() and store the session strongly.
  6. Configure SystemCoordinator before join() when spatial personas or immersive spaces are involved.
  7. Call session.join() only after UI and state are ready.
  8. Sync state with GroupSessionMessenger (small, time-sensitive) or GroupSessionJournal (attachments).
  9. Observe activeParticipants and send a state snapshot for late joiners.
  10. Call leave() or end() and cancel tasks when the session invalidates.

Core concepts

Activity definition

  • Use GroupActivity to define the shareable experience and keep payloads minimal.
  • Provide GroupActivity.metadata with title, subtitle, preview image, and fallback URL.
  • Set GroupActivityMetadata.type to a matching ActivityType value.
  • Use GroupActivityActivationResult from prepareForActivation() to decide activation.
  • Use GroupActivityTransferRepresentation for ShareLink and share sheets.

Session lifecycle and participants

  • Use GroupSession to manage the live activity; call join(), leave(), or end().
  • Observe GroupSession.state, activeParticipants, and isLocallyInitiated to drive UI.
  • Use GroupSession.sceneSessionIdentifier to map sessions to scenes when needed.
  • Call requestForegroundPresentation() when the activity needs the app visible.
  • Use GroupSession.showNotice(_:) or postEvent(_:) for system playback notices.

Messaging and transfer

  • Use GroupSessionMessenger for small messages (<= 256 KB).
  • Use .reliable delivery for critical state and .unreliable for high-frequency updates.
  • Use GroupSessionJournal for attachments and large data (<= 100 MB).

UI surfaces to start SharePlay

  • Use ShareLink with Transferable + GroupActivityTransferRepresentation in SwiftUI.
  • Use GroupActivitySharingController in UIKit/AppKit when no FaceTime call is active.
  • Use NSItemProvider.registerGroupActivity(...) in share sheets when needed.

visionOS spatial coordination

  • Use SystemCoordinator from GroupSession.systemCoordinator for spatial layout.
  • Set spatialTemplatePreference and supportsGroupImmersiveSpace as needed.
  • Use localParticipantStates and remoteParticipantStates to track poses.
  • Use groupActivityAssociation(_:) to choose the primary scene.

Implementation patterns

  • Send a full state snapshot when new participants join.
  • Keep UI state separate from shared game state to reduce message churn.
  • Use GroupSessionMessenger for transient actions and GroupSessionJournal for durable data.
  • Prefer AVFoundation coordinated playback for media sync.

Pitfalls and checks

  • Keep GroupActivity data minimal; send state changes via messenger or journal.
  • Store strong references to GroupSession, GroupSessionMessenger, and GroupSessionJournal.
  • Join only when UI and state are ready; call leave() on teardown.
  • Handle late joiners by sending the current state snapshot on activeParticipants change.

References