| name | spatial-swiftui-developer |
| description | Design and implement visionOS SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, attachments, volumetric windows, ImmersiveSpace, or spatial gestures, or when choosing SwiftUI vs RealityKit APIs for 3D presentation. |
Spatial SwiftUI Designer (visionOS)
Overview
Use this skill to design SwiftUI-based spatial interfaces that embed RealityKit content on visionOS and to choose the right SwiftUI entry points for 3D presentation.
Quick start workflow
- Identify the presentation surface:
WindowGroup, volumetric window, orImmersiveSpace. - Choose a 3D API:
Model3Dfor simple models,RealityViewfor full RealityKit scenes. - Load RealityKit content asynchronously and add entities in the
RealityViewmake closure. - Use RealityView attachments to place SwiftUI UI in 3D space when needed.
- Add spatial interaction with
SpatialTapGestureor entity-targeted gestures. - Update RealityKit content in the
RealityViewupdate closure, not in SwiftUI body. - Validate scale using
defaultSizefor volumes andimmersionStylefor immersive spaces.
Core concepts
Scene and spatial presentation
- Use
WindowGroupwithwindowStyle(.volumetric)anddefaultSizefor volumes. - Use
ImmersiveSpacefor unbounded spatial scenes andimmersionStyleselection. - Use
openImmersiveSpaceanddismissImmersiveSpacefor transitions.
RealityKit embedding in SwiftUI
- Use
RealityViewfor full RealityKit scenes and per-frame updates. - Use
Attachmentand RealityView attachments to embed SwiftUI views in 3D. - Use
ViewAttachmentEntityandViewAttachmentComponentfor attachment entities.
3D model presentation
- Use
Model3Dfor async model loading with SwiftUI layout. - Use
Model3DPhaseandModel3DAssetfor loading phases and animation choices.
Spatial input
- Use
SpatialTapGesturefor spatial tap locations in 2D/3D coordinate spaces.
Implementation patterns
- Use
Model3Dwhen you only need display and layout; useRealityViewfor custom entity graphs and systems. - Keep RealityKit mutations inside
RealityViewmake/update closures. - Prefer attachments for UI that should remain SwiftUI-driven but positioned in 3D.
- Treat
ImmersiveSpaceas a separate scene with its own lifecycle and environment actions.
Pitfalls and checks
- Do not block the main actor with synchronous model or entity loading.
- Do not update RealityKit entities inside SwiftUI body computation.
- Do not use volumetric window style with
Windowinstead ofWindowGroup. - Do not omit
defaultSizefor volumes; physical scale will be inconsistent.
References
- references/REFERENCE.md - index of feature-focused code patterns.
- references/model3d.md - Model3D loading, assets, animation, and manipulable.
- references/realityview.md - RealityView setup, attachments, and RealityKit patterns.
- references/interaction.md - Gestures and manipulation patterns for spatial input.
- references/windowing-immersion.md - Window management and immersive space patterns.
- references/spatial-layout.md - SwiftUI spatial layout APIs and debug tools.
- references/charts-3d.md - Chart3D and surface plot patterns.