| name | mobile-design |
| description | Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps. |
| allowed-tools | Read, Glob, Grep, Bash |
Mobile Design System
Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core Principle: Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.
π§ Runtime Scripts
Execute these for validation (don't read, just run):
| Script | Purpose | Usage |
|---|---|---|
scripts/mobile_audit.py |
Mobile UX & Touch Audit | python scripts/mobile_audit.py <project_path> |
π΄ MANDATORY: Read Reference Files Before Working!
β DO NOT start development until you read the relevant files:
Universal (Always Read)
| File | Content | Status |
|---|---|---|
| mobile-design-thinking.md | β οΈ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults | β¬ CRITICAL FIRST |
| touch-psychology.md | Fitts' Law, gestures, haptics, thumb zone | β¬ CRITICAL |
| mobile-performance.md | RN/Flutter performance, 60fps, memory | β¬ CRITICAL |
| mobile-backend.md | Push notifications, offline sync, mobile API | β¬ CRITICAL |
| mobile-testing.md | Testing pyramid, E2E, platform-specific | β¬ CRITICAL |
| mobile-debugging.md | Native vs JS debugging, Flipper, Logcat | β¬ CRITICAL |
| mobile-navigation.md | Tab/Stack/Drawer, deep linking | β¬ Read |
| mobile-typography.md | System fonts, Dynamic Type, a11y | β¬ Read |
| mobile-color-system.md | OLED, dark mode, battery-aware | β¬ Read |
| decision-trees.md | Framework/state/storage selection | β¬ Read |
π§ mobile-design-thinking.md is PRIORITY! This file ensures AI thinks instead of using memorized patterns.
Platform-Specific (Read Based on Target)
| Platform | File | Content | When to Read |
|---|---|---|---|
| iOS | platform-ios.md | Human Interface Guidelines, SF Pro, SwiftUI patterns | Building for iPhone/iPad |
| Android | platform-android.md | Material Design 3, Roboto, Compose patterns | Building for Android |
| Cross-Platform | Both above | Platform divergence points | React Native / Flutter |
π΄ If building for iOS β Read platform-ios.md FIRST! π΄ If building for Android β Read platform-android.md FIRST! π΄ If cross-platform β Read BOTH and apply conditional platform logic!
β οΈ CRITICAL: ASK BEFORE ASSUMING (MANDATORY)
STOP! If the user's request is open-ended, DO NOT default to your favorites.
You MUST Ask If Not Specified:
| Aspect | Ask | Why |
|---|---|---|
| Platform | "iOS, Android, or both?" | Affects EVERY design decision |
| Framework | "React Native, Flutter, or native?" | Determines patterns and tools |
| Navigation | "Tab bar, drawer, or stack-based?" | Core UX decision |
| State | "What state management? (Zustand/Redux/Riverpod/BLoC?)" | Architecture foundation |
| Offline | "Does this need to work offline?" | Affects data strategy |
| Target devices | "Phone only, or tablet support?" | Layout complexity |
β AI MOBILE ANTI-PATTERNS (YASAK LΔ°STESΔ°)
π« These are AI default tendencies that MUST be avoided!
Performance Sins
| β NEVER DO | Why It's Wrong | β ALWAYS DO |
|---|---|---|
| ScrollView for long lists | Renders ALL items, memory explodes | Use FlatList / FlashList / ListView.builder |
| Inline renderItem function | New function every render, all items re-render | useCallback + React.memo |
| Missing keyExtractor | Index-based keys cause bugs on reorder | Unique, stable ID from data |
| Skip getItemLayout | Async layout = janky scroll | Provide when items have fixed height |
| setState() everywhere | Unnecessary widget rebuilds | Targeted state, const constructors |
| Native driver: false | Animations blocked by JS thread | useNativeDriver: true always |
| console.log in production | Blocks JS thread severely | Remove before release build |
| Skip React.memo/const | Every item re-renders on any change | Memoize list items ALWAYS |
Touch/UX Sins
| β NEVER DO | Why It's Wrong | β ALWAYS DO |
|---|---|---|
| Touch target < 44px | Impossible to tap accurately, frustrating | Minimum 44pt (iOS) / 48dp (Android) |
| Spacing < 8px between targets | Accidental taps on neighbors | Minimum 8-12px gap |
| Gesture-only interactions | Motor impaired users excluded | Always provide button alternative |
| No loading state | User thinks app crashed | ALWAYS show loading feedback |
| No error state | User stuck, no recovery path | Show error with retry option |
| No offline handling | Crash/block when network lost | Graceful degradation, cached data |
| Ignore platform conventions | Users confused, muscle memory broken | iOS feels iOS, Android feels Android |
Security Sins
| β NEVER DO | Why It's Wrong | β ALWAYS DO |
|---|---|---|
| Token in AsyncStorage | Easily accessible, stolen on rooted device | SecureStore / Keychain / EncryptedSharedPreferences |
| Hardcode API keys | Reverse engineered from APK/IPA | Environment variables, secure storage |
| Skip SSL pinning | MITM attacks possible | Pin certificates in production |
| Log sensitive data | Logs can be extracted | Never log tokens, passwords, PII |
Architecture Sins
| β NEVER DO | Why It's Wrong | β ALWAYS DO |
|---|---|---|
| Business logic in UI | Untestable, unmaintainable | Service layer separation |
| Global state for everything | Unnecessary re-renders, complexity | Local state default, lift when needed |
| Deep linking as afterthought | Notifications, shares broken | Plan deep links from day one |
| Skip dispose/cleanup | Memory leaks, zombie listeners | Clean up subscriptions, timers |
π± Platform Decision Matrix
When to Unify vs Diverge
UNIFY (same on both) DIVERGE (platform-specific)
βββββββββββββββββββ ββββββββββββββββββββββββββ
Business Logic β
Always -
Data Layer β
Always -
Core Features β
Always -
Navigation - β
iOS: edge swipe, Android: back button
Gestures - β
Platform-native feel
Icons - β
SF Symbols vs Material Icons
Date Pickers - β
Native pickers feel right
Modals/Sheets - β
iOS: bottom sheet vs Android: dialog
Typography - β
SF Pro vs Roboto (or custom)
Error Dialogs - β
Platform conventions for alerts
Quick Reference: Platform Defaults
| Element | iOS | Android |
|---|---|---|
| Primary Font | SF Pro / SF Compact | Roboto |
| Min Touch Target | 44pt Γ 44pt | 48dp Γ 48dp |
| Back Navigation | Edge swipe left | System back button/gesture |
| Bottom Tab Icons | SF Symbols | Material Symbols |
| Action Sheet | UIActionSheet from bottom | Bottom Sheet / Dialog |
| Progress | Spinner | Linear progress (Material) |
| Pull to Refresh | Native UIRefreshControl | SwipeRefreshLayout |
π§ Mobile UX Psychology (Quick Reference)
Fitts' Law for Touch
Desktop: Cursor is precise (1px)
Mobile: Finger is imprecise (~7mm contact area)
β Touch targets MUST be 44-48px minimum
β Important actions in THUMB ZONE (bottom of screen)
β Destructive actions AWAY from easy reach
Thumb Zone (One-Handed Usage)
βββββββββββββββββββββββββββββββ
β HARD TO REACH β β Navigation, menu, back
β (stretch) β
βββββββββββββββββββββββββββββββ€
β OK TO REACH β β Secondary actions
β (natural) β
βββββββββββββββββββββββββββββββ€
β EASY TO REACH β β PRIMARY CTAs, tab bar
β (thumb's natural arc) β β Main content interaction
βββββββββββββββββββββββββββββββ
[ HOME ]
Mobile-Specific Cognitive Load
| Desktop | Mobile Difference |
|---|---|
| Multiple windows | ONE task at a time |
| Keyboard shortcuts | Touch gestures |
| Hover states | NO hover (tap or nothing) |
| Large viewport | Limited space, scroll vertical |
| Stable attention | Interrupted constantly |
For deep dive: touch-psychology.md
β‘ Performance Principles (Quick Reference)
React Native Critical Rules
// β
CORRECT: Memoized renderItem + React.memo wrapper
const ListItem = React.memo(({ item }: { item: Item }) => (
<View style={styles.item}>
<Text>{item.title}</Text>
</View>
));
const renderItem = useCallback(
({ item }: { item: Item }) => <ListItem item={item} />,
[]
);
// β
CORRECT: FlatList with all optimizations
<FlatList
data={items}
renderItem={renderItem}
keyExtractor={(item) => item.id} // Stable ID, NOT index
getItemLayout={(data, index) => ({
length: ITEM_HEIGHT,
offset: ITEM_HEIGHT * index,
index,
})}
removeClippedSubviews={true}
maxToRenderPerBatch={10}
windowSize={5}
/>
Flutter Critical Rules
// β
CORRECT: const constructors prevent rebuilds
class MyWidget extends StatelessWidget {
const MyWidget({super.key}); // CONST!
@override
Widget build(BuildContext context) {
return const Column( // CONST!
children: [
Text('Static content'),
MyConstantWidget(),
],
);
}
}
// β
CORRECT: Targeted state with ValueListenableBuilder
ValueListenableBuilder<int>(
valueListenable: counter,
builder: (context, value, child) => Text('$value'),
child: const ExpensiveWidget(), // Won't rebuild!
)
Animation Performance
GPU-accelerated (FAST): CPU-bound (SLOW):
βββ transform βββ width, height
βββ opacity βββ top, left, right, bottom
βββ (use these ONLY) βββ margin, padding
βββ (AVOID animating these)
For complete guide: mobile-performance.md
π CHECKPOINT (MANDATORY Before Any Mobile Work)
Before writing ANY mobile code, you MUST complete this checkpoint:
π§ CHECKPOINT:
Platform: [ iOS / Android / Both ]
Framework: [ React Native / Flutter / SwiftUI / Kotlin ]
Files Read: [ List the skill files you've read ]
3 Principles I Will Apply:
1. _______________
2. _______________
3. _______________
Anti-Patterns I Will Avoid:
1. _______________
2. _______________
Example:
π§ CHECKPOINT:
Platform: iOS + Android (Cross-platform)
Framework: React Native + Expo
Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md
3 Principles I Will Apply:
1. FlatList with React.memo + useCallback for all lists
2. 48px touch targets, thumb zone for primary CTAs
3. Platform-specific navigation (edge swipe iOS, back button Android)
Anti-Patterns I Will Avoid:
1. ScrollView for lists β FlatList
2. Inline renderItem β Memoized
3. AsyncStorage for tokens β SecureStore
π΄ Can't fill the checkpoint? β GO BACK AND READ THE SKILL FILES.
π§ Framework Decision Tree
WHAT ARE YOU BUILDING?
β
βββ Need OTA updates + rapid iteration + web team
β βββ β
React Native + Expo
β
βββ Need pixel-perfect custom UI + performance critical
β βββ β
Flutter
β
βββ Deep native features + single platform focus
β βββ iOS only β SwiftUI
β βββ Android only β Kotlin + Jetpack Compose
β
βββ Existing RN codebase + new features
β βββ β
React Native (bare workflow)
β
βββ Enterprise + existing Flutter codebase
βββ β
Flutter
For complete decision trees: decision-trees.md
π Pre-Development Checklist
Before Starting ANY Mobile Project
- Platform confirmed? (iOS / Android / Both)
- Framework chosen? (RN / Flutter / Native)
- Navigation pattern decided? (Tabs / Stack / Drawer)
- State management selected? (Zustand / Redux / Riverpod / BLoC)
- Offline requirements known?
- Deep linking planned from day one?
- Target devices defined? (Phone / Tablet / Both)
Before Every Screen
- Touch targets β₯ 44-48px?
- Primary CTA in thumb zone?
- Loading state exists?
- Error state with retry exists?
- Offline handling considered?
- Platform conventions followed?
Before Release
- console.log removed?
- SecureStore for sensitive data?
- SSL pinning enabled?
- Lists optimized (memo, keyExtractor)?
- Memory cleanup on unmount?
- Tested on low-end devices?
- Accessibility labels on all interactive elements?
π Reference Files
For deeper guidance on specific areas:
| File | When to Use |
|---|---|
| mobile-design-thinking.md | FIRST! Anti-memorization, forces context-based thinking |
| touch-psychology.md | Understanding touch interaction, Fitts' Law, gesture design |
| mobile-performance.md | Optimizing RN/Flutter, 60fps, memory/battery |
| platform-ios.md | iOS-specific design, HIG compliance |
| platform-android.md | Android-specific design, Material Design 3 |
| mobile-navigation.md | Navigation patterns, deep linking |
| mobile-typography.md | Type scale, system fonts, accessibility |
| mobile-color-system.md | OLED optimization, dark mode, battery |
| decision-trees.md | Framework, state, storage decisions |
Remember: Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.