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Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.

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SKILL.md

name mobile-design
description Mobile-first design thinking and decision-making for iOS and Android apps. Touch interaction, performance patterns, platform conventions. Teaches principles, not fixed values. Use when building React Native, Flutter, or native mobile apps.
allowed-tools Read, Glob, Grep, Bash

Mobile Design System

Philosophy: Touch-first. Battery-conscious. Platform-respectful. Offline-capable. Core Principle: Mobile is NOT a small desktop. THINK mobile constraints, ASK platform choice.


πŸ”§ Runtime Scripts

Execute these for validation (don't read, just run):

Script Purpose Usage
scripts/mobile_audit.py Mobile UX & Touch Audit python scripts/mobile_audit.py <project_path>

πŸ”΄ MANDATORY: Read Reference Files Before Working!

β›” DO NOT start development until you read the relevant files:

Universal (Always Read)

File Content Status
mobile-design-thinking.md ⚠️ ANTI-MEMORIZATION: Forces thinking, prevents AI defaults ⬜ CRITICAL FIRST
touch-psychology.md Fitts' Law, gestures, haptics, thumb zone ⬜ CRITICAL
mobile-performance.md RN/Flutter performance, 60fps, memory ⬜ CRITICAL
mobile-backend.md Push notifications, offline sync, mobile API ⬜ CRITICAL
mobile-testing.md Testing pyramid, E2E, platform-specific ⬜ CRITICAL
mobile-debugging.md Native vs JS debugging, Flipper, Logcat ⬜ CRITICAL
mobile-navigation.md Tab/Stack/Drawer, deep linking ⬜ Read
mobile-typography.md System fonts, Dynamic Type, a11y ⬜ Read
mobile-color-system.md OLED, dark mode, battery-aware ⬜ Read
decision-trees.md Framework/state/storage selection ⬜ Read

🧠 mobile-design-thinking.md is PRIORITY! This file ensures AI thinks instead of using memorized patterns.

Platform-Specific (Read Based on Target)

Platform File Content When to Read
iOS platform-ios.md Human Interface Guidelines, SF Pro, SwiftUI patterns Building for iPhone/iPad
Android platform-android.md Material Design 3, Roboto, Compose patterns Building for Android
Cross-Platform Both above Platform divergence points React Native / Flutter

πŸ”΄ If building for iOS β†’ Read platform-ios.md FIRST! πŸ”΄ If building for Android β†’ Read platform-android.md FIRST! πŸ”΄ If cross-platform β†’ Read BOTH and apply conditional platform logic!


⚠️ CRITICAL: ASK BEFORE ASSUMING (MANDATORY)

STOP! If the user's request is open-ended, DO NOT default to your favorites.

You MUST Ask If Not Specified:

Aspect Ask Why
Platform "iOS, Android, or both?" Affects EVERY design decision
Framework "React Native, Flutter, or native?" Determines patterns and tools
Navigation "Tab bar, drawer, or stack-based?" Core UX decision
State "What state management? (Zustand/Redux/Riverpod/BLoC?)" Architecture foundation
Offline "Does this need to work offline?" Affects data strategy
Target devices "Phone only, or tablet support?" Layout complexity

β›” AI MOBILE ANTI-PATTERNS (YASAK LΔ°STESΔ°)

🚫 These are AI default tendencies that MUST be avoided!

Performance Sins

❌ NEVER DO Why It's Wrong βœ… ALWAYS DO
ScrollView for long lists Renders ALL items, memory explodes Use FlatList / FlashList / ListView.builder
Inline renderItem function New function every render, all items re-render useCallback + React.memo
Missing keyExtractor Index-based keys cause bugs on reorder Unique, stable ID from data
Skip getItemLayout Async layout = janky scroll Provide when items have fixed height
setState() everywhere Unnecessary widget rebuilds Targeted state, const constructors
Native driver: false Animations blocked by JS thread useNativeDriver: true always
console.log in production Blocks JS thread severely Remove before release build
Skip React.memo/const Every item re-renders on any change Memoize list items ALWAYS

Touch/UX Sins

❌ NEVER DO Why It's Wrong βœ… ALWAYS DO
Touch target < 44px Impossible to tap accurately, frustrating Minimum 44pt (iOS) / 48dp (Android)
Spacing < 8px between targets Accidental taps on neighbors Minimum 8-12px gap
Gesture-only interactions Motor impaired users excluded Always provide button alternative
No loading state User thinks app crashed ALWAYS show loading feedback
No error state User stuck, no recovery path Show error with retry option
No offline handling Crash/block when network lost Graceful degradation, cached data
Ignore platform conventions Users confused, muscle memory broken iOS feels iOS, Android feels Android

Security Sins

❌ NEVER DO Why It's Wrong βœ… ALWAYS DO
Token in AsyncStorage Easily accessible, stolen on rooted device SecureStore / Keychain / EncryptedSharedPreferences
Hardcode API keys Reverse engineered from APK/IPA Environment variables, secure storage
Skip SSL pinning MITM attacks possible Pin certificates in production
Log sensitive data Logs can be extracted Never log tokens, passwords, PII

Architecture Sins

❌ NEVER DO Why It's Wrong βœ… ALWAYS DO
Business logic in UI Untestable, unmaintainable Service layer separation
Global state for everything Unnecessary re-renders, complexity Local state default, lift when needed
Deep linking as afterthought Notifications, shares broken Plan deep links from day one
Skip dispose/cleanup Memory leaks, zombie listeners Clean up subscriptions, timers

πŸ“± Platform Decision Matrix

When to Unify vs Diverge

                    UNIFY (same on both)          DIVERGE (platform-specific)
                    ───────────────────           ──────────────────────────
Business Logic      βœ… Always                     -
Data Layer          βœ… Always                     -
Core Features       βœ… Always                     -
                    
Navigation          -                             βœ… iOS: edge swipe, Android: back button
Gestures            -                             βœ… Platform-native feel
Icons               -                             βœ… SF Symbols vs Material Icons
Date Pickers        -                             βœ… Native pickers feel right
Modals/Sheets       -                             βœ… iOS: bottom sheet vs Android: dialog
Typography          -                             βœ… SF Pro vs Roboto (or custom)
Error Dialogs       -                             βœ… Platform conventions for alerts

Quick Reference: Platform Defaults

Element iOS Android
Primary Font SF Pro / SF Compact Roboto
Min Touch Target 44pt Γ— 44pt 48dp Γ— 48dp
Back Navigation Edge swipe left System back button/gesture
Bottom Tab Icons SF Symbols Material Symbols
Action Sheet UIActionSheet from bottom Bottom Sheet / Dialog
Progress Spinner Linear progress (Material)
Pull to Refresh Native UIRefreshControl SwipeRefreshLayout

🧠 Mobile UX Psychology (Quick Reference)

Fitts' Law for Touch

Desktop: Cursor is precise (1px)
Mobile:  Finger is imprecise (~7mm contact area)

β†’ Touch targets MUST be 44-48px minimum
β†’ Important actions in THUMB ZONE (bottom of screen)
β†’ Destructive actions AWAY from easy reach

Thumb Zone (One-Handed Usage)

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚      HARD TO REACH          β”‚ ← Navigation, menu, back
β”‚        (stretch)            β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚      OK TO REACH            β”‚ ← Secondary actions
β”‚       (natural)             β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚      EASY TO REACH          β”‚ ← PRIMARY CTAs, tab bar
β”‚    (thumb's natural arc)    β”‚ ← Main content interaction
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
        [  HOME  ]

Mobile-Specific Cognitive Load

Desktop Mobile Difference
Multiple windows ONE task at a time
Keyboard shortcuts Touch gestures
Hover states NO hover (tap or nothing)
Large viewport Limited space, scroll vertical
Stable attention Interrupted constantly

For deep dive: touch-psychology.md


⚑ Performance Principles (Quick Reference)

React Native Critical Rules

// βœ… CORRECT: Memoized renderItem + React.memo wrapper
const ListItem = React.memo(({ item }: { item: Item }) => (
  <View style={styles.item}>
    <Text>{item.title}</Text>
  </View>
));

const renderItem = useCallback(
  ({ item }: { item: Item }) => <ListItem item={item} />,
  []
);

// βœ… CORRECT: FlatList with all optimizations
<FlatList
  data={items}
  renderItem={renderItem}
  keyExtractor={(item) => item.id}  // Stable ID, NOT index
  getItemLayout={(data, index) => ({
    length: ITEM_HEIGHT,
    offset: ITEM_HEIGHT * index,
    index,
  })}
  removeClippedSubviews={true}
  maxToRenderPerBatch={10}
  windowSize={5}
/>

Flutter Critical Rules

// βœ… CORRECT: const constructors prevent rebuilds
class MyWidget extends StatelessWidget {
  const MyWidget({super.key}); // CONST!

  @override
  Widget build(BuildContext context) {
    return const Column( // CONST!
      children: [
        Text('Static content'),
        MyConstantWidget(),
      ],
    );
  }
}

// βœ… CORRECT: Targeted state with ValueListenableBuilder
ValueListenableBuilder<int>(
  valueListenable: counter,
  builder: (context, value, child) => Text('$value'),
  child: const ExpensiveWidget(), // Won't rebuild!
)

Animation Performance

GPU-accelerated (FAST):     CPU-bound (SLOW):
β”œβ”€β”€ transform               β”œβ”€β”€ width, height
β”œβ”€β”€ opacity                 β”œβ”€β”€ top, left, right, bottom
└── (use these ONLY)        β”œβ”€β”€ margin, padding
                            └── (AVOID animating these)

For complete guide: mobile-performance.md


πŸ“ CHECKPOINT (MANDATORY Before Any Mobile Work)

Before writing ANY mobile code, you MUST complete this checkpoint:

🧠 CHECKPOINT:

Platform:   [ iOS / Android / Both ]
Framework:  [ React Native / Flutter / SwiftUI / Kotlin ]
Files Read: [ List the skill files you've read ]

3 Principles I Will Apply:
1. _______________
2. _______________
3. _______________

Anti-Patterns I Will Avoid:
1. _______________
2. _______________

Example:

🧠 CHECKPOINT:

Platform:   iOS + Android (Cross-platform)
Framework:  React Native + Expo
Files Read: touch-psychology.md, mobile-performance.md, platform-ios.md, platform-android.md

3 Principles I Will Apply:
1. FlatList with React.memo + useCallback for all lists
2. 48px touch targets, thumb zone for primary CTAs
3. Platform-specific navigation (edge swipe iOS, back button Android)

Anti-Patterns I Will Avoid:
1. ScrollView for lists β†’ FlatList
2. Inline renderItem β†’ Memoized
3. AsyncStorage for tokens β†’ SecureStore

πŸ”΄ Can't fill the checkpoint? β†’ GO BACK AND READ THE SKILL FILES.


πŸ”§ Framework Decision Tree

WHAT ARE YOU BUILDING?
        β”‚
        β”œβ”€β”€ Need OTA updates + rapid iteration + web team
        β”‚   └── βœ… React Native + Expo
        β”‚
        β”œβ”€β”€ Need pixel-perfect custom UI + performance critical
        β”‚   └── βœ… Flutter
        β”‚
        β”œβ”€β”€ Deep native features + single platform focus
        β”‚   β”œβ”€β”€ iOS only β†’ SwiftUI
        β”‚   └── Android only β†’ Kotlin + Jetpack Compose
        β”‚
        β”œβ”€β”€ Existing RN codebase + new features
        β”‚   └── βœ… React Native (bare workflow)
        β”‚
        └── Enterprise + existing Flutter codebase
            └── βœ… Flutter

For complete decision trees: decision-trees.md


πŸ“‹ Pre-Development Checklist

Before Starting ANY Mobile Project

  • Platform confirmed? (iOS / Android / Both)
  • Framework chosen? (RN / Flutter / Native)
  • Navigation pattern decided? (Tabs / Stack / Drawer)
  • State management selected? (Zustand / Redux / Riverpod / BLoC)
  • Offline requirements known?
  • Deep linking planned from day one?
  • Target devices defined? (Phone / Tablet / Both)

Before Every Screen

  • Touch targets β‰₯ 44-48px?
  • Primary CTA in thumb zone?
  • Loading state exists?
  • Error state with retry exists?
  • Offline handling considered?
  • Platform conventions followed?

Before Release

  • console.log removed?
  • SecureStore for sensitive data?
  • SSL pinning enabled?
  • Lists optimized (memo, keyExtractor)?
  • Memory cleanup on unmount?
  • Tested on low-end devices?
  • Accessibility labels on all interactive elements?

πŸ“š Reference Files

For deeper guidance on specific areas:

File When to Use
mobile-design-thinking.md FIRST! Anti-memorization, forces context-based thinking
touch-psychology.md Understanding touch interaction, Fitts' Law, gesture design
mobile-performance.md Optimizing RN/Flutter, 60fps, memory/battery
platform-ios.md iOS-specific design, HIG compliance
platform-android.md Android-specific design, Material Design 3
mobile-navigation.md Navigation patterns, deep linking
mobile-typography.md Type scale, system fonts, accessibility
mobile-color-system.md OLED optimization, dark mode, battery
decision-trees.md Framework, state, storage decisions

Remember: Mobile users are impatient, interrupted, and using imprecise fingers on small screens. Design for the WORST conditions: bad network, one hand, bright sun, low battery. If it works there, it works everywhere.